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© 2023 by Odam Lviran. Proudly created with Wix.com.

port shanty town

The Port Shanty Town scene was one birthed from my wish to create a stylized scene that was completely hand-painted. Prior to this project I've kept to realistic scenes, but thanks to my decision to do this scene, I was able to marry my love of drawing with my love of 3D modeling.

 

I finished with a greater appreciation of the texturing process and sense of fulfillment.

Programs: Maya, Photoshop, UV Layout, Unreal Engine, Zbrush

Screenshots

Initial Concepts

INITIAL BLOCKOUT

I was not satisfied with the scale, composition, and landscape so I scrapped it for the current layout.

FINAL BLOCKOUT

I decided this layout had better composition, focus on theme, and opportunity for better and more points of interest.

A second island added a background element so the scene had more to explore

Lifted areas like the watchtower added some verticality within the scene

TEXTURES

After materials are divided, hand-painted seamless textures are done for easy placement in engine

This includes some fun ones like produce and soup

Unique Asset Texturing and Initial Detail Work

Includes assets such as Arlo the Angler, food clutter, etc.